by AIM Escape (website)
Goodman`s Fields, 8 Canter Way, E1 8PS
2-6 players
Languages: EN
60 minutes
Something evil has moved into Room 13. Guests are disappearing and management is losing control of the situation. It all started when that group of teens went in with their black candles, tarot cards and Ouija boards. They have awoken something that should have stayed dormant and now it has a taste for human souls. In a last ditch effort to save the hotel, the eccentric owner has offered a reward to anyone that can clear this dark spirit from the room. Can your team survive a stay at the horror hotel? Check out is in an hour, if you stay longer you stay foreverβ¦
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Overall rating

based on ratings from 1 user
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Player reviews
GGudonis rated this:

Played: 3 Jan 2024 Team size: 3 Time taken: 40 minutes Outcome: Successful escape!
value for moneyplainunoriginalquite easy
If you have fears over demonic or spiritual entities, then this escape room would be scary for you, it is not so much "creepy" or "scary", but more weird. There was not really anything that made this feel realistic or gave us a fear factor.
That being said, it was overall a fun escape room with the usually locks and padlocks, some join the colour numbers games and was the usual escape room mechanics that you are use to.
If you have not been to escape rooms and want to try it out then this might be a good starting point, as this was my first "scary" escape room, and I did not know what to expect.